This change fixed the bug where DualShock4 controller was not recognised after being disconnected and reconnected to certain Android devices.Īndroid: When picking target API level which is not the highest installed API level, Unity will now show a dialog asking if you want install it and will install missing API level upon request, previously Unity would throw an error and would ask you to install API level manually. ![]() Instead, affected workflows provide shortcuts to install the package.ĪI: Editor: Fixed crashes and instabilities arising from hiding built-in Navigation components in menus.Īndroid: Bump Android Logcat package to 1.4.0.Īndroid: Input device listener processes the callback on UI thread, instead of the Main thread this was incompatible with GameActivity setup, where Java looper is not present on Unity's main thread. Editor: Added visionOS icons for build target selection and player settings.ĢD: Fixed AnimatedTile not animating in a player build.ĢD: Fixed case where URP freeform lights glitch when Light points are close to one another.ĪI: Built-in navigation components are no longer hidden from the Add Component menu if the AI Navigation package is not installed.Universal RP: Improved renderViewportScale for XR intermediate textures. URP: Building 3D Sample Scenes (URP) Project fails Scene/Game View: Cannot move the Scene view Camera with the Middle Mouse Button when the Scene window is not active Scene Management: Crash on MergePrefabChanges when attempting to assign missing GameObject in Inspector PhysX Integration: Rigidbody component's values do not translate to the PhysX calculations when they are being overridden via a script Packman: Package Manager window disappears when adding a package from git URL Packman: Users cannot export bundled plugins into a. Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode IAP: The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener Graphics Device Features: Crash on RenderEventsContext::ExecuteCommandBuffers when creating a Material while in the Play Mode and the Material preview is being rendered in the Inspector window GLES: Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled Do you have a Classic and Turbo Trainer? Check its compatibility here.įor more help, please feel free to contact us.Android: AdmobSDK banner ad disappears when the device goes to the home screen and returns to the applicationĪsset - Database: Missing Default Layout dialog on projects created using templates packaged on 2022.3.13f1Īudio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clipĭOTS: Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building.Do you have a Smart Trainer or Smart Bike? Check its compatibility here. ![]() It might help to clear the Play Store cache as described here. *NB: With ANDROID 11 (probably caused only by Samsung devices) - ROUVY crashed - There is a bug on a low level that we can not fix. *NB: Some older devices can have a problem starting and running the app *NB: Chromebook and Android TV are not supported Only Bluetooth Smart communication supported Windows 10 with Creators update, Windows 11ĪRMv7 with Neon Support (32-bit) or ARM64 (note, x86 is not supported)ĢGB Radeon R9 200 series or NVidia GTX 650 You can run the ROUVY App on these devices.
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